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Using HLE, audio stream is heavily improved during Monkey Races, compared to using either LLE level.

There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. Some examples are random crashes and reflective textures like on the switches make the framerate drop. Since the game is using the same engine as the first one, the emulation has the same exact results. No problems, perfect test, framerate slows minimally with high speed and doesn't affect gameplay

This title has been tested on the environments listed below:Ĭrashes when cutscene starts or when at hollow However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. As a single-player game SMB2 is more difficult and satisfyingly challenging, but its multiplayer mode makes it the perfect party game for all ages.Ĭompatibility can be assumed to align with the indicated revisions. The follow-up adheres to the play style and mechanics of the original offering, but adds an overwhelming supply of new single-player levels, expands upon the sizeable multiplayer mini-games already featured with several fantastic entries, and updates the graphic look so that environments are flashier and more animated. Think Marble Madness with the twist that you control the environment instead of the marble, tilting the levels to guide the monkey ball to the finish line. Sega and developer Amusement Vision return with a spirited sequel in Super Monkey Ball 2.
